Game icons in the game are used as a means to indicate an area, or a function of an object by pressing a key on the keyboard, or clicking the mouse button.
This is an updated list that will include all the current icons used in the game, (Mini-Map and Interaction Based)
This icon indicates to the player that upon interacting it will increase the amount of something.
This icon is used for upgrading a level, it's almost the same as the adding icon, but instead of applying to all types, this applies to one type: Leveling up skills.
This icon is found around the game when the player is looking to buy or sell weapons.
Alert
This icon is mainly used in Game chat dialog boxes, to warn the player of an action, event, or situation, etc.
This icon is used for showing the player their current levels, or level it is also used to select the interface for leveling up skills, which will be added later in the game.
This icon is used for showing the player a direction in which what to go ( found on either MiniMap, or chat/dialog boxes.
This icon is used for showing the player a direction in which what to go ( found on either MiniMap, or chat/dialog boxes.
This icon is used for showing the player a direction in which what to go ( found on either MiniMap, or chat/dialog boxes.
Indicates a clothing shop.
Indicates a bakery.
Indicates to the player for travel destinations.
Indicates a bar.
Indicates an entrance or exit from the current location.
Indicates the player's living space, or a housing Agent.
Indicates 2 things:
(1) The current door has been unlocked by the player.
(2) Item: Keys
Indicates to the player to press the Letter E on their keyboard.
Indicates information for the player, or an NPC that provides info for the player.
Interest / Excitement
Indicates a successful action, interest towards something, or something important for the player to notice.
This icon is used for showing the player a direction in which what to go ( found on either MiniMap, or chat/dialog boxes.
This icon is used for showing the player which objects or items can examine and possibly interact with.
Harm may come to the player.
Potential harm will come to the player.
Little to no harm will come to the player.
Unlocked
Indicates that a passage way or door is unlocked and did not require a key.
(2) Indicates unlocked option on a menu the player can select and interact with.
Indicates a locked door or passage the player will need to unlock. cannot unlock.
(2) Requires an action to complete to advance.
Locked
The player has an unread message.
Message
The player has read the message, or has no new messages to read.
Read
Indicates the NPCs that will issue missions to the player, or mission areas.
Mission