research files >> INTERACTION DESIGN AND COGNITIVE SCIENCES
PHD RESEARCH SUPERVISION: tu delft, nETHERLAND & lEIDEN UNIVERSITY, NETHERLAND >>
more to come soon
PHD 01: architectural design and creative cognition
phd candidate: ALI REZA MAHDIZADEH
promotor: Prof. KAS OOSTERHUIS
CO-PROMOTOR: DR. NIMISH BILORIA
Many architects confess that, very gradually and unconsciously they accumulate conventional design approaches, because slowly confinements in construction and conventional stereotypes impose upon them, dominate them and sub-consciously prevent them to think in an innovative manner. It is seemingly logical that if given a chance to experience and explore innovative spatial propositions in virtual environments, totally free of any conventional limitations, one can experience a conceptual expansion, since irrelevant pictures are added to old design approaches. This will help in enhancing the process of creative thinking by shedding confinements and stereotypes, thus helping designers to expand their conceptual boundaries and thus eventually help them to enhance their creativity.Creativity on the other hand is a vague term, and its definition is totally pertaining to the context of study and the discipline. As far back as 1959, Taylor surveyed about 100 definitions in his attempt to clarify the creative process (Taylor 1959). The definitions vary significantly by the content and complexity. Nevertheless, there are two commonly “universal” attributes of creativity: novelty and appropriateness. For the purpose of this research, we will consider creativity as a cognitive process that generates new concepts, which are novel and unconventional.
PHD 02: emergent aesthetics and interactive space
phd candidate: xin xia
promotor: Prof. bernhard homel (University of Leiden, Netherlands)
CO-PROMOTOR: DR. NIMISH BILORIA
Technological developments in the area of ICT and their deployment within the field of Interactive Architecture are still embedded within the notion of centralised control, in opposition to the concept of interaction. Interaction is an act of active two-way conversation, and therefore involves meaning making, interpretation, memory, experience, imagination, creativity and emotion of human beings within structuring meta-frameworks for designing and conceiving interactive environments. A central issue embedded within Interactive Architecture owing to its inherent character of autonomous agency is the issue of emergence as regards form, aesthetics, meaning, functionality and usage perspectives. In order to extend our understanding of such dynamic, highly adaptive environments, and in turn to understand Interaction in a holistic manner, it becomes crucial to interface the notion of Emergence in Architecture with the concept of Emergent Aesthetics. This research paper thus intends to frame an extended understanding and guideline towards conceiving interactive space through the concept of emergent aesthetic that can be obtained when the human body, mind and all the senses are used as a systemic interface to artificial interactive systems.
The 4EA cognitive approach (Embodied, Embedded, Enactive, Extended and Affective) considers the vast majority of cognition as real-time interaction of a distributed and differential system composed of brain, body and world thus considering cognitive activity as an immediate rather on-line interaction with the environment. This approach when interfaced with the idea of pragmatist aesthetics, which emphasizes how people experience the world dialogically as embodied subjects shall be used to provide the basis for exploring an alternative conception of interaction design. In this conception emergence in aesthetics and emergence of spatial qualities tend to operate within a cyclic loop emanating from interaction processes and cognitive processes in real-time. This critical co-relation and its impact on the conception of interactive architecture shall be expanded upon in this research.
It has been more than 40 years since Myron Kruegerdeveloped “Glowflow” in 1969, which offered visitors the possibility of modifying visual and sonic parameters by means of pressure-sensitive sensors. (Giannetti, 2004) Since then, the rapidly developing technology (sensors, software, programs, actuators, manufacturing…) turned more and more fictions into reality and apart from developing complex geometry driven architectural and interior projects, has made it possible for a great number of so called “interactive architecture” projects to be realized (Fox & Kemp, 2009). However, on careful observation, most of these projects operate as “active” & “reactive” systems, instead of being truly “interactive”. Many such “active” works failed in challenging and extending people’s understanding of the nature of the space, stimulate meaning making, evoking emotions etc and therefore, deny involving the essence of human interaction, which, could have been a significant contribution to developing human cognition driven architectural works.
The question, as regards the characteristics of interaction and interactivity, thus becomes important to investigate? Background research on the definition of interaction reveals: Interaction to be a bidirectional or even multi-directional process: Interaction is a terminology used to elaborate the action which occurs as two or more objects have an effect upon one another. The generation of a two-way effect/dialogue instead of a one-way causal effect/monologue is the basic underlying principle for interaction. Interactivity as a phenomenon is similar to the degree of responsiveness, and is examined as a communication process in which each message is related to the previous messages exchanged, and to the relation of those messages to the messages preceding them. What this implies is that in the case of interactive and reactive response, the roles of the sender and the receiver are interchangeable with each subsequent message. Thus, a basic condition for interactivity to prevail is a coherent response from each communicant. This understanding, in the field of architecture, by architects such as Prof. Kas Oosterhuis imply that “Interactive Architecture can be defined as the art of building relationships between built components and second, as building relations between people and built components” (Oosterhuis, 2006, p. 4). Also, in their seminal book Interactive Architecture, Michael Fox and Miles Kemp state that“A truly interactive system is a multiple-loop system in which one enters into a conversation: a continual and constructive information exchange. As people interact with architecture, they should not be thought of as “users” but instead as “participants.” (Fox & Kemp, 2009, p. 13) Therefore, interaction should be a conversation.
One of the most interesting aspects of Interaction however, is its ability to shape experience, as well as influence lifestyles and behaviors. Fox and Kemp states that “Architectural space can take advantage of an audience locally, regionally, and globally by re-conceptualizing the role that the physical environment plays in shaping the viewer’s experience.” (2009, p.138) According to Fox and Kemp, interactive architecture can create an enhanced spatial experience, and can create a dialogue amongst the inhabitants based on either satisfying an interpretation of goal states or creating a new emergent state based on ambiguous assumptions of desires.” (Fox & Kemp, 2009, p.138). Last but not the least, because of the bidirectional nature of interactivity, at a systems level, it involves a careful negotiation between top-down and bottom-up processes, which result in emergent, unpredictable yet organized communication as an inherent feature. This results in an innate human like communication rather than a mechanic input-output based feedback loop.
In the contemporary, owing to the enhancements in technology, which enable people to develop real-time communication with spatial environments, the agenda for architecture and more so for identifying the intricacies of spatial adaptability and their understanding for meaning making and emotional response has escalated. Could an interactive space by its very nature be concerned with people’sexperience and response, or in other words, human cognition?. The research aim is thus geared towards using a cognitive approach to explore interactivity between architectural spaces and human beings, from the perspective of the participants within the space, instead of the designer. The central idea behind the research revolves around the connection of interaction design and human cognition for a meaningful integration of multi-sensory technology into interactive spaces.
Mahdizadeh Hakak, A, Biloria, NM & Rahimi, MR (2012). Implementing unconventional virtual environments for enhancing creativity in architecture pedagogy. International Journal of Virtual and Personal Learning Environments, 3(4), 41-52
Mahdizadeh Hakak, A & Biloria, NM (2011). New perception of virtual environments, Enhancement of creativity: Increasing dimension of design starting point. In T Zupancic, M Juvancic, S Verovsek & A Jutraz (Eds.), eCAADe 2011 : Proceedings of the 29th conference on education and research in computer aided architectural design in Europe (pp. 967-975). Ljubljana: eCAADe, Faculty of Architecture, University of Ljubljana.
Xin Xia and Biloria Nimish; A 4EA Cognitive approach for rethinking the human in Interactive
Architecture, Conference Proceedings: Rethinking the Human in Technology-Driven Architecture,
Editors: Maria Voyatzaki; Constantin Spiridonidis, ISBN: 978-2-930301-53-2
This research accentuates the experience. Identifying its way of operation and pointing out its existence and relevance. Experiences indirectly affect creativity. The more inventory of experiences, the more and better combination of ideas are possible. Being in varied or diverse environments can train individuals to encode information in multiple ways, building a myriad of associations between concepts. For example, bilinguals, who have been exposed to two languages, are more creative than monolinguals (Nemeth & Kwan, 1987; Simonton, 1999). Creativity is found at relatively high rates for individuals who are first or second generation immigrants and for individuals who are ethnically diverse or ethnically marginalised (Lambert, Tucker, & d’Anglejan, 1973; Simonton, 1997, 1999). At the group level, creativity is facilitated within collaborative groups that contain diverse members (Guimera`, et al., 2005; J. M. Levine & Moreland, 2004) and in groups in which heterogeneous opinions are expressed (Nemeth & Wachtler, 1983; Simonton, 2003). Even at the societal level, creativity increases after civilisations open themselves to outside influences and when geographic areas are politically fragmented and relatively diverse (Simonton, 1997).
Considering the brief introduction on creativity and role of experience and diversity, the research proposes designers, surfing in virtual environment to gain novel experiences, and broaden their perception of environment to enhance their creativity. Virtual Environment in this research are considered as real-time interactive and fully immersive virtual 3d environment. In contrast to the definition of Virtual Reality which is somehow an imitation of the physical world (consider flight simulation). Also emphasising on the unconventional virtual environments within which an emergent spatial pattern can dynamically evolve in time with respect to user interactions, a variety of spatially intriguing concepts such as: Multiple dimensions, Dematerialisation, Infinite depth, Continuous change, Multiple scales etc. can be experimented with.
Another important role of implementing virtual environment in design is trying to define a new criterion for evaluating architecture. It has been widely believed that what are now important in architecture discipline are unified concepts and objects clear function and performance. Reality, ironically, compels partiality, discontinuity of space, discontinuity of experience and conciseness. Finally, constructability, speed of procedures, etc. in designing in the physical world are evaluating parameters for architecture. Following such criterion while designing adds a variety of constrains on the architect, which unfortunately results in a reserved rather safe role-play. Designing in virtual environments uses the same tool of expression as architecture, however it is free from the consequence of the built, technology, material etc. As such it can suggest an opposing value system: interaction, immersion, fragmentary, adventure, joy, innate stimulus, infinity, continuous change, etc. Thus a virtual environment can be positioned in opposition to realistic architecture, as polemical, critical and experimental.
Designing in virtual environments is an ongoing practice that is built into the language of architecture. The utilitarian discipline of architecture requires a system to value them especially in a paradoxical way, negative or dichotomy to its main development course, though it can refurnish itself. Also new evaluation criterion can become a stimulus to push designers to thinks outside the box.The speculation on the relationship between experiencing virtual environments and creativity is expected to answer the following questions:
(a) What types of virtual environments are needed for enhancing creative performance?
(b) How does surfing in virtual environment benefit creativity?
(c) How does the brain perceive such immersive environments? (Does it use a reductionist point of view or is it an emergent phenomenon?)
(d) In terms of topology, can this mathematical term be applicable in visual perception of environment?
(e) Can the brain define certain characteristics of space even when the space deforms?
As an overview of the major speculations in this research, we are seeking to prove that:
(a) Surfing/Exploring Virtual environment enhances creative performance and creativity-supporting cognitive processes (e.g., recruitment of different ideas and retrieval of unconventional knowledge);
(b) The connection between experiencing virtual environments and creativity is most apparent when individuals have had the experience of deeply “immersing” themselves in virtual environment and “interacting” with the environment;
(c) Adapting and opening themselves to new experiences and actively interact and compare the differences they encounter between unconventional environments and the physical world can boost the benefits of this experiencing;
(d) A weaker relationship between experiencing virtual environments and creativity emerges in contexts where one confines themselves to limitations of the physical world, such as: construction limitations, material limitations etc.
>> Journal Publication >> Psyllidis, A & Biloria, NM (2014). OntoPolis: A semantic participatory platform for perfor- mance assessment and augmentation of urban environments. In s.n. (Ed.), 10th IEEE international conference on intelligent environments (pp. 140-147). Piscataway: IEEE.
>> Publication >> Achilleas Psyllidis, Nimish Biloria (2014); Intelligent environments 2014 Conference, Article accepted: Ontopolis, A semantic participatory platform for performance assessment and augmentation of urban environments, Shanghai, 2nd – 4th July 2014, China
>> Publication >> Xia X, Biloria N, Hommel B. (2014); Aesthetics and the embodied mind, Conference, Article: From film studies to interaction design
>> Dr. Nimish Biloria lectures at South East University of China, Guangzhou, China >> 2013
>> Dr. Nimish Biloria appointed Scientific Reviewer
Swiss National Science Foundation (SNSF) >> 2013
>> Dr. Nimish Biloria appointed Scientific Reviewer & Editor: Next Generation Building Journal (NGB) >> 2013
>> Dr. Nimish Biloria appointed Scientific Reviewer
47th International Architectural Science Association Conference 2013 “Cutting Edge In Architectural Science", Hong Kong >> 2013
>> Dr. Nimish Biloria serves as Organizing Committee Member ECAADE 2013, TU Delft, Netherlands >> 2013
>> Publication >> Biloria, N. (2013) Performance driven generative design pedagogy: Interfacing multi-agent simulation driven design techniques with environmental modelling methodologies in architectural education, ENHSA Conference: Computation, environment and architectural innovation, Napoli, Italy.
>> Publication >> Achilleas Psyllidis and Nimish Biloria (2013), The Adaptive City: A socio-technical interaction driven approach towards urban systems, Proceedings of the 2nd international Hybrid City Conference, Athens, Greece, ISBN: 978-960-99791-1-5, pp. 371-378.
>> Publication >> Achilleas Psyllidis and Nimish Biloria (2013), Urban Media Geographies: Interfacing Ubiqui- tous Computing with the Physicality of Urban Space, Media Cities 4 conference, May 2013, University at Buffalo, The state university of New York, USA, pp. 302-309.
>> Publication >> Mostafavi, S, Morales Beltran, MG & Biloria, NM (2013). Performance driven design and design information exchange. In R Stouffs & S Sariyildiz (Eds.), Proceedings of the Education and research in Computer Aided Architectural Design in Europe (eCAADe) 2013 conference (pp. 117-126). Delft, The Netherlands
>> Publication >> Biloria, NM & Chang, JR (2013). Hyper-Morphology: Experimentations with bio-inspired de- sign processes for adaptive spatial re-use. In R Stouffs (Ed.), Proceedings of the 31st Inter- national Conference on Education and research in Computer Aided Architectural Design in Europe (pp. 529-538)
>> Dr. Nimish Biloria interviewed by RAI, Lighthouse, Italy: Documentary series on Robotics in Europe >> 2013
>> Journal publication >> Alireza Mahdizadeh Hakak (Faculty of Architecture, TU Delft, Netherlands), Nimish Biloria (Faculty of Architecture, TU Delft, The Netherlands) and Mozhgan Raouf Rahimi (Islamic Azad University, Tehran, Iran) (2012), Journal article: Implementing Unconventional Virtual Environments for Enhancing Creativity in Architecture Pedagogy, International Journal of Virtual and Personal Learning Environments (IJVPLE), Volume 3, Issue 4, Pages: 41-52.
>> Journal Publication >> Biloria, N. (2012); Co-Editor, Book: Hyperbody, First Decade of Interactive Architecture, JapSam Publishers, Netherlands, ISBN-10: 9490322091, ISBN-13: 978-9490322090
>> Journal Publication >> Biloria N. (2012); Interactive morphologies: An investigation into integrated nodal networks and embedded computation processes for developing real-time responsive spatial systems, Frontiers of Architectural Research Volume 1, Issue 3, Pages 259–271
>> Journal Publication >> Xin Xia and Biloria Nimish (2012); A 4EA Cognitive approach for rethinking the human in Interactive Architecture, Conference Proceedings: Rethinking the Human in Techology-Driv- en Architecture, Editors: Maria Voyatzaki; Constantin Spiridonidis, ISBN: 978-2-930301-53-2
>> Publication >> Biloria, Nimish and Chang, Jia-Rey (2012), 'Digital physicality, physical Digitally,' Proceedings of the 30th eCAADe Conference, Prague, Czech Republic, HyperCell: A Bio-inspired informa- tion design framework for real-time adaptive spatial components, Volume.2, pp.573-581.
>> Publication >> Alireza M. Hakak, Biloria N (2011), New perception of virtual environments, enhancement of creativity, Proceedings of the eCAADe conference, Ljubljana, Slovenia, ISBN 978-9-4912070-
1-3, pp. 967 - 975
>> Dr. Nimish Biloria lectures at National art gallery, Vilnius, Lithuania >> 2011
>> Dr. Nimish Biloria lectures at Delft lectures on Sustainability, TU Delft, Netherlands >> 2011
>> Dr. Nimish Biloria lectures at Faculty of Architecture, Warsaw, Poland >> 2011
>> Dr. Nimish Biloria lectures at Harbin University, Faculty of Architecture, China >> 2011
>> Dr. Nimish Biloria lectures at Nanjing University, Faculty of Architecture, China >> 2011
>> Journal publication >> Biloria N. (2011); InfoMatters, a multi-agent systems approach for generating performative architectural formations; International Journal of Architectural Computing, Issue 03, Volume 09: September 2011 (205 - 222)
>> Journal publication >> Biloria N. (2011); Interdisciplinary Process Driven Performative Morphologies: A Morphog- enomic approach towards developing context aware spatial formations; V!RUS, No.6, No- mads.usp journal, Creation in Process+es, ISSN: 2175-974.
>> Publication >> Alireza M. Hakak, Biloria N (2011), New perception of virtual environments, enhancement of creativity, Proceedings of the eCAADe conference, Ljubljana, Slovenia, ISBN 978-9-4912070-1-3, pp. 967 - 975
>> Dr. Nimish Biloria lectures at Empowering Infrastructure globally conference, New Delhi, India sponsored by ESSAR Steel and organized by Indian Architect and Builder >> 2010
>> Dr. Nimish Biloria lectures at Philips Research, Eindhoven, The Netherlands >> Interactive Architecture >> 2010
>> Dr. Nimish Biloria lectures at Design-Code, Dutch Design Week, Eindhoven, The Netherlands >> 2010
>> Journal publication >> Biloria, N. (2010); Interactive Environments: A Multi-disciplinary Approach towards Devel- oping Real-Time Performative Spaces, Entertainment computing – ICEC 2010, Lecture Notes in Computer Science, 2010, Volume 6243/2010, 254-261, DOI: 10.1007/978-3-642-15399-0_25, pp. 254-261
>> Journal publication >> Biloria, N. (2010); Interactive Bodies, Forward, Volume 110, ISSN 2153-7526, American Institute of Architects Publishers, USA, 2010, pp. 69-76
>> Dr. Nimish Biloria lectures at Bucharest School of Architecture, Romania >> 2009
>> Dr. Nimish Biloria serves as Session Chair
ENHSA 2013 Conference on Computation, Environment and Architectural Innovation, Napoli, Italy >> 2009
>> Dr. Nimish Biloria serves as Panelist: CHI 2009, Organic User Interfaces - From Tangible and Transitive Materials to programming reality, Boston, USA >> 2009
>> Dr. Nimish Biloria serves as Panelist: Syn_athr(0)isis event: Technopolis, Athens, Greece >> 2009
>> Journal publication >> Biloria, N, Sumini, V. (2009); Performative Building Skin Systems: A Morphogenomic Ap- proach Towards Developing Real-Time Adaptive Building Skin Systems, International Journal of Architectural Computing vol. 7 - no. 4, pp. 643-676.
Biloria, N. (2009); Performative building skin systems, IEEE Explore, Computation World 2009 conference, Athens, ISBN 978-1-4244-5166-1, pp. 119-125
>> Journal publication >> Biloria, N. (2009); Developing an interactive architectural meta-system for contemporary corporate environments, SCROOPE 19, Cambridge architecture journal, Cambridge University press, Cambridge, UK, pp. 70-80
>> Journal publication >> Biloria, N. (2009); Inter-active spaces Indian architect and builder magazine, Special issue on Digital Architecture, Jasubhai Media, Mumbai, India
>> Dr. Nimish Biloria gives Key note lecture at Key Note lecture at the IxDA, Interaction Design Association, Inter- national South America conference, Sao Paulo, Brazil >> 2008
>> Dr. Nimish Biloria's lecture is at the AEC World Expo, 361 Design conference >> 2008
>> Dr. Nimish Biloria lectures at Technologies and Construction Lecture series, Building Technology, Bouwkunde, TU Delft, The Netherlands >> 2008
>> Dr. Nimish Biloria is interviewed by the Discovery Channel >> Discovery Science Program, Documentary >> 2008
>> Dr. Nimish Biloria serves as Conference Session Chair ACADIA 08, Evolutionary computation, Minneapolis, USA >> 2008
>> Journal publication >> Biloria, N. (2008); Introduction article: Evolutionary computation, ACAADIA 2008, Sili- cone+Skin, ISBN: 978-0-9789463-2-6, Minneapolis, USA
>> Journal publication >> Biloria, N. (2008); Hyperbody, (Im) material Processes, New Digital techniques for architecture, Edited by Neil Leach and Xu Weiguo, ISBN: 9787-112-10396-6, China Architecture and Building Press, China
>> Journal publication >> Biloria, N. (2008); Non-standard performative architecture, Indian architect and builder magazine, Special issue on Innovate, Jasubhai Media publishers, Mumbai, India
>> Publication >> Biloria, N (2008) Morphogenomic Urban and Architectural Systems: An Investigation into In- formatics Oriented Evolution of Form: The Case of the A2 Highway, Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapo- lis 16-19 October 2008, pp.152-157
>> Publication >> Biloria, N (2008) Real-time interactive corporate environments, Proceedings of 2nd Sympo- sium on Systems Research in the Arts and Humanities (SSRAH): "On Interaction/Interactivity in Music, Design, Visual and Performing Arts", Baden Baden, Germany, pp. 121-125
>> Publication >> Biloria, N (2008) Morphogenomic architecture, An investigation into informatics oriented evolution of form, Proceedings of AEC 08 Conference, Antalya, Turkey, pp. 49-58, http://www.lboro.ac.uk/cice/conferences/AEC2008/
>> Dr. Nimish Biloria lectures at University Innsbruck, Austria >> 2007
>> Dr. Nimish Biloria lectures at ITD Lecture series, Industrial Design, TU Delft, The Netherlands >> 2007
>> Dr. Nimish Biloria lectures at Goldsmith University, London, UK >> 2007
>> Journal publication >> Biloria, N. (2007); Envisioning the responsive milieu, An investigation into aspects of ambient intelligence, human machine symbiosis and ubiquitous computing for developing a generic real time interactive spatial prototype, iA#1, ISBN 978-9059730588, Episode publishers, Rotterdam, The Netherlands, pp. 22-33
>> Publication >> Biloria, N (2007) Developing an Interactive Architectural Meta-System for Contemporary Corporate Environments: An investigation into aspects of creating responsive spatial systems for corporate offices incorporating rule based computation techniques, Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp.
>> Publication >> Biloria, N (2007) Adaptive Corporate Environments, CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007, ISBN: 978-7-5641-0925-7, pp. 391-400
>> Publication >> Biloria, N (2007) Adaptive corporate environments, Proceedings of Sources of Architectural Form: Theory and Practice, International conference of Architecture 07, Kuwait City, Kuwait, pp. 371-391
>> Publication >> Biloria, N (2007) Spatializing real-time interactive environments, Proceedings of Tangible and Embedded Interaction (TEI 07) conference, Baton Rouge, Louisiana, USA, ISBN: 978-1-59593-619-6, pp. 215-222.
>> Journal publication >> Biloria, N. (2006); Design Informatics, Architecture Annual 05-06 TU Delft, 010 Publishers, Rotterdam, The Netherlands
>> Book publication >> Biloria, N. (2006); Inter-active spaces, A multi-disciplinary approach towards developing re- al-time performative spaces, GSM 2, TU Delft, The Netherlands, Episode Publishers, Rotter- dam, The Netherlands, ISBN: 9059730364, pp. 330-339
>> Publication >> Biloria, N (2006) Spatializing corporate dynamics, an investigation into aspects of creating responsive spatial systems for corporate offices incorporating rule based computation techniques, Proceedings of Adaptables 06 Conference, TU Eindhoven, The Netherlands, ISBN 10:90-72152-03-4, pp. 74-78
>> Publication >> Biloria, N, Oosterhus, K and Aalbers, C (2006) Design Informatics: a case based investigation into parametric design scripting and CNC based manufacturing techniques, Proceedings of Computing in Architecture / Re-Thinking the Discourse: The Second International Confer- ence of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27, April 2006, Sharjah, United Arab Emirates
>> Publication >> Biloria, N, Oosterhus, K and Aalbers, C (2006) DESIGN INFORMATICS: (A case based investigation into parametric design, scripting and CNC based manufacturing techniques), CAADRIA
2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, pp. 237-244
>> Dr. Nimish Biloria serves as Conference Session Chair CAADRIA 05, New Delhi, India >> 2005
>> Dr. Nimish Biloria serves as Conference Session Chair: Hawaii International conference for arts and humanities 05, USA
>> Journal publication >> Biloria, N. (2005); Developing concept prototypes for electronic media augmented spatial skins, Architecture Annual 04-05 TU Delft, The Netherlands, 010 Publishers, Rotterdam, The Netherlands
>> Publication >> Biloria, N (2005) Emergent Technologies and Design, Digital Design: The Quest for New Paradigms [23rd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Lisbon (Portugal) 21-24 September 2005, pp. 441-447
>> Publication >> Biloria, N., Oosterhuis, K. and Aalbers, C. (2005) Design Informatics, Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 226-235
>> Publication >> Biloria, N (2005) Envisioning the responsive milieu, an investigation into aspects of ambient intelligence, machine symbiosis and ubiquitous computing for developing generic real-time spatial prototype, Proceedings of AEC 05, Conference, Rotterdam, The Netherlands, ISBN:90-8559-057-4, pp. 741-751
>> Publication >> Biloria, N, Oosterhuis, K (2005) Envisioning the RESPONSIVE milieu: An investigation into aspects of ambient intelligence, human machine symbiosis and ubiquitous computing for developing a generic real-time interactive spatial prototype, CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia/ ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 421-432
>> Publication >> Biloria, N (2005) Responsive environments, Proceedings of Hawaii International conference for arts and humanities 05, USA http://www.allconferences.com/conferences/20040223191228/
>> Publication >> Biloria, N (2004) Developing Concept Prototypes for Electronic Media Augmented Spatial Skins - An Investigation Into Biotic Processes, Material Technologies and Embedded Computation for Developing Intelligent Systemic Networks, CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 159-172.
>> Book publication >> Biloria, N. (2002); Design research work - TKTS 2000, AA (Architectural Association) Year Book 01 – 02, London, UK.