Playing video games

 is as inconsequential as pushing buttons in a specific order according to rigid rules handed to you by an authority

 

THE PARABLE

The title makes it obvious that Wreden intends to set up allegorically Stanley as the typical gamer and the Narrator as the game designer. 

The video game player is Stanley

The game designer is the Narrator

 

 

 

 

NARRATOR:

"He pushed buttons on a keyboard, orders came to him through a monitor on his desk, telling him

what buttons to push,

how long to push them

and in what order. "