Playing video games
is as inconsequential as pushing buttons in a specific order according to rigid rules handed to you by an authority
THE PARABLE
The title makes it obvious that Wreden intends to set up allegorically Stanley as the typical gamer and the Narrator as the game designer.
The video game player is Stanley
The game designer is the Narrator
NARRATOR:
"He pushed buttons on a keyboard, orders came to him through a monitor on his desk, telling him
what buttons to push,
how long to push them
and in what order. "