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illusion  of pleasure

The Stanley Parable, created by Davey Wreden in 2011 is a first person exploration game. The gameplay mechanics are intentionally limited to only being able to walk forward, open and close doors and push buttons.

 

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The Stanley Parable uses Metafiction to reveal the inconsequential nature of gaming

About Stanley Parable

METAFICTION

 

A literary device in which a work of fiction draws attention to itself as an artifact in order to question the relationship between fiction and reality.

WHAT IS METAFICTION?

illusion  of CHOICE

illusion  of ACHIEVEMENT

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WHAT  IS  THE  PARABLE?

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The story of Stanley as a corporate drone mindlessly following orders and unable to escape the system, also tells the story of the player directing Stanley...

Metafiction & Free Will in The Stanley Parable

IS GAMING MEANINGLESS?