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illusion of pleasure
The Stanley Parable, created by Davey Wreden in 2011 is a first person exploration game. The gameplay mechanics are intentionally limited to only being able to walk forward, open and close doors and push buttons.
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The Stanley Parable uses Metafiction to reveal the inconsequential nature of gaming
About Stanley Parable
METAFICTION
A literary device in which a work of fiction draws attention to itself as an artifact in order to question the relationship between fiction and reality.
WHAT IS METAFICTION?
illusion of CHOICE
illusion of ACHIEVEMENT
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WHAT IS THE PARABLE?
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The story of Stanley as a corporate drone mindlessly following orders and unable to escape the system, also tells the story of the player directing Stanley...
Metafiction & Free Will in The Stanley Parable
IS GAMING MEANINGLESS?